Selfish vs Stay On Target: Star Wars Card Game Comparison
By Super Anime Store | Published: 2026-11-01
Category: Comparisons
Compare Selfish: Star Wars and Star Wars Stay On Target on theme, player goals, and table fit to pick the right quick Star Wars card game for your group.
Quick answer
Choose Selfish: Star Wars if your group enjoys light sabotage and racing to a shared target; choose Star Wars Stay On Target if you want a cooperative-feeling attack-run puzzle with defensive choices. Both are quick Star Wars card games, but they ask players to do very different things at the table.
Theme and table roles: dark-side hunt vs rebel attack runs
Selfish: Star Wars casts players as servants of the Dark Side hunting the Millennium Falcon and its crew; the tension comes from outwitting opponents while managing fuel. Stay On Target puts players in the Rebel Leader role, organizing a crew and making attack runs against the Death Star exhaust port. The role you want your group to play is the first real fork: hunting versus defending.
Player interaction: sabotage versus deflection
Selfish: Star Wars explicitly supports defend, upgrade, sabotage, and move actions, so expect direct interference and a race dynamic. Stay On Target focuses on completing attack runs for points and using defenses to deflect Imperial attacks, with Obi-Wan available as help. If your table dislikes take-that play, Stay On Target is the gentler fit; if your group enjoys scheming, Selfish delivers that.
What the catalog does not tell you
Neither listing supplies player counts, playtime, or age ratings, so do not assume either game is a fixed-length filler or a large-party option. Use the theme and action vocabulary above to judge fit, and check the box or product page for exact player counts before buying for a specific group size.
Trade-offs to weigh before you buy
- Theme role: Pick Selfish: Star Wars if your group wants to play the hunters; pick Stay On Target if they want to be Rebel defenders making attack runs. Match the role to the group's mood before comparing anything else.
- Conflict style: Selfish: Star Wars lists sabotage and fuel management, so expect direct interference; Stay On Target emphasizes defenses and Obi-Wan help, which reads as less take-that. If your table avoids sabotage, lean Stay On Target.
- Group size and time: The supplied catalog does not list player counts or playtime for either game, so verify those on the product page or box before buying for a specific party. Do not assume either is a large-party game without checking the box.
Product facts at a glance
- Star Wars™ Stay On Target: Rebel Leader role with attack runs for points and defenses to deflect Imperial attacks. This makes Stay On Target a goal-driven puzzle rather than a free-for-all, suiting groups that prefer planning over sabotage.

Star Wars™ Stay On Target - Selfish: Star Wars™: Dark Side hunt for the Millennium Falcon with defend, upgrade, sabotage, and move actions. The explicit sabotage and fuel management create a race with direct player interference, which fits groups that enjoy light conflict.

Selfish: Star Wars™
Which Star Wars card game fits your group?
Best for
- Groups that enjoy light sabotage and racing to a shared target (Selfish: Star Wars)
- Families or friend groups wanting a quick Star Wars card game with a clear villain role (Selfish: Star Wars)
- Players who prefer planning attack runs and deflecting attacks over direct interference (Stay On Target)
- Star Wars fans who want a cooperative-feeling puzzle with Obi-Wan as a help option (Stay On Target)
Not for
- Tables that dislike take-that or sabotage mechanics (choose Stay On Target instead of Selfish)
- Groups that want to play the Rebel hero role (choose Stay On Target instead of Selfish)
- Buyers who need confirmed player counts or playtime before purchasing either game

